south park stick of truth what to do after you beat the game
Due south Park: The Stick of Truth
Developer | Obsidian Entertainment Southward Park Digital Studios |
Publisher | Ubisoft |
Writers | Trey Parker Matt Stone |
Rating(due south) | ESRB: M (Mature) PEGI: 18+ |
Style | Unmarried Thespian |
Release Date(s) | March iv, 2014 |
Official Description
From the perilous battlefields of the fourth-grade playground, a immature hero will rise, destined to exist South Park'southward savior. From the creators of South Park, Trey Parker and Matt Rock, comes an epic quest to go… cool. Introducing South Park™: The Stick of Truth™.
For a thousand years, the battle has been waged. The sole reason humans and elves are locked in a never ending war: The Stick of Truth. But the tides of state of war are shortly to change as give-and-take of a new kid spreads throughout the country, his coming foretold by the stars. As the moving vans of prophecy drive away, your risk begins.
Arm yourself with weapons of legend to defeat crab people, underpants gnomes, hippies, and other forces of evil. Discover the lost Stick of Truth and earn your place at the side of Stan, Kyle, Cartman, and Kenny as their new friend. Succeed, and y'all shall be South Park's savior, cementing your social status in South Park Uncomplicated. Neglect, and you volition forever be known as… a loser.
Story
Since the ancient times, the human barbarians of the Kingdom of Kupa Keep (KKK) and their leader, the brave and awesome Yard Sorcerer Rex, have waged war with the Drow Elves for possession of the Stick of Truth, an artifact seeped in legend that is foretold to give they who possess it full control of the universe.
Every bit foretold by Caldwell Broker, the New Kid in boondocks has moved to town with their parents to get away from their nighttime and dangerous by. To go along their mind abroad from their problems, the New Kid'southward parents ship them out to make some new friends. Afterward defending their neighbor Paladin Butters the Merciful from a kid dressed as an elf, the New Kid becomes friendly with him and they constitute a friendship. Butters takes the New Child to meet the One thousand Wizard King Cartman, who dubs them "Douchebag" and asks them to select ane of four character classes, purchase a weapon, and... beat up Clyde. Upon his defeat, Cartman introduces Douchebag to the Stick of Truth, currently nether his possession, and tasks Clyde with protecting it when elves show up, lead by Chris Donnely, to steal it dorsum.
While Douchebag manages to help repel the elves, Clyde reports that they accept nonetheless made off with the stick, and is banished from space and time, while the Grand Sorcerer tasks Douchebag with seeking out his top warriors - Tweek Tweak, Tolkien Black and Craig Tucker. Subsequently retrieving a java delivery from some meth heads in a garage and defeating a Security Guard, Douchebag secures Tweek and Tolkien, but discovers Craig is in detention with Mr. Mackey and volition require an elaborate rescue. After defeating a number of Ginger Hall Monitors, Craig and the other children in detention are freed and the game can safely resume, and he Grand Wizard announces the stick is beingness kept at the Inn of the Giggling Donkey.
After an attack on the Inn goes haywire, the One thousand Magician Male monarch is injured and Princess Kenny is taken away to be "raped" by her captors, and Douchebag is forced to rescue her too as to confront The Bard, a level-10 elf with musical powers and a penchant for one-act. When the Bard is defeated, Douchebag gains command of the stick dorsum for the Wizard King'due south kingdom, and the stick is returned to its identify for the dark, every bit the kids get some rest.
Later on being bid to sleep by their female parent, Douchebag is awaoken by a blue calorie-free and the presence of Visitors, who abduct them and affix them with an anal probe that Douchebag manages to break complimentary of, unlike other boondocks residents. Randy Marsh, afterwards insisting alien probing is preferable to metropolis traffic, befriends Douchebag and provides directions to escape the send, but their escape attempt results in Douchebag killing the pilots and crashing the entire send into the S Park Mall, releasing a green chemic. The government covers upwards the crash site and insists a new Taco Bell is being built instead, and kills those who question their narrative.
The next morning, Cartman shows Douchebag the news and warn them that the elves take stolen the Stick overnight, against the rules of the game, and insist for revenge that they recruit the Goth Kids, who have a long series of complicated tests involving purchasing Goth clothing and dancing like them. The elves summon Douchebag to their kingdom during these quests, however, and the High Jew Elf King and his loyal men insist the Stick is really existence hidden past Cartman, who is the 1 actually adulterous. They ask Douchebag to prove their loyalty by taking down rival banners throughout boondocks, and to bring them the Goth Kids instead.
While trying to win over the Goths, withal, Douchebag must hold a #FuckTheConformists sign while coming together with the PTA, and is but narrowly saved by their friendship with Randy, who coerces them for details on the new Taco Bell and takes them to the community eye bathroom to instruct them in the ways of the 'Sneaky Squeaker', a unsafe new kind of fart, testing it out on Mr. Mackey. Douchebag then uses this power to get past the guards to infiltrate the "construction site", discovering the green chemical is leaking into the swers to create Nazi Zombies, and that the government will destroy the town to keep it from spreading. Douchebag steals a record of this conversation as they leave.
Afterwards defeating more Nazi Zombies, Douchebag brings the tape back to the PTA where the adults discover the boondocks is going to be destroyed for themselves, but instead believe is has to practice with making a larger Taco Bell, missing the discussion of aliens or zombies. The PTA takes a photo with Douchebag that is sufficient to win the Goth Kids' loyalty, and Douchebag must cull whether to bring them to the Humans or the Elves, earlier the two sides achieve an assault on the school overnight to find the Stick of Truth, said to be in the Fourth Grade Classroom. Chosen with remaining loyal to their faction, or changing, Douchebag is forced to fight the leader of i group or the other.
Narrowly surviving due to their superior anal command, Douchebag is present as the Goths find a 'Check my locker' notation nether a desk, and the note is traced to Clyde, and both teams discover that information technology is Clyde, now The Lord of Darkness who has stolen the Stick and is raising an army of darkness to destroy the Globe, and he strips both kingdoms of their power i nthe process. The boys find out Clyde's slaves take synthetic an unabridged fortress for the battle, surrounded by Craig Tucker, Vampire Kids, Girl Bullies, and nazi zombies, merely are sent to bed before the climactic showdown can commence.
As Douchebag returns domicile, they are confronted by Underpants Gnomes intending to steal their undwwear, but the Gnome Warlock is tasked with shrinking Douchebag to make information technology easier to defeat them. Douchebag pursues them into their parents' bedroom, where their parents hash out the New Kid'due south "gift" that the government wants, and then take sex activity to ease their tension. Douchebag and the Gnome Warlock face up off underneath the parents' intercourse, with the Warlock confessing he was only stealing underwear to save his kingdom from the goo, and handing the player the size-changing pulverization, only for the male parent's scrotum and female parent's large breasts to crush both of them.
Douchebag wakes up unscathed and a Gnome offers peace if they can help collect underpants, while the High Jew Elf King calls together a meeting of both factions to join forces to stop Clyde and his Nazi Zombies, suggesting an brotherhood with the Pirates, Captain Stoley and the Federation, and the Girls for the last battle. While neither side sees middle to eye, the M Wizard Rex eventually agrees for both sides to puddle their resources, and they decide to ship Douchebag to court the Girls, as they accept an uncanny power to make friends.
With assistance from their friendship with Annie Knitts, Douchebag meets with the girls, pb past Wendy Testaburger, who task them with researching a rumor that a girl has recieved an abortion. They requite Douchebag a makeover and ship them out under the guise of beingness Bebe Stevens' boyfriend to see if Monica Ryland volition flirt with them, simply for Douchebag to be forced to fight with her boyfriend, Jake instead. Now sent to infiltrate the Unplanned Parenthood abortion clinic personally to check the records, Douchebag discovers Randy Marsh there to also research records, and must pretend to give them an abortion earlier the dispensary is invaded past Nazi Zombie Fetuses, including a gigantic i from Khloe Kardashian, before finally retrieving the certificate.
Equally it turns out, the documents are in French, then Douchebag is forced to brand a trip to Canada using a imitation passport, stopping by Photo Dojo where a pedophilie has beaten up the real clerk, and must be defeated. Douchebag and then cross the border to Canada and is tasked past the Prince of Canada to kill a number of his political rivals, including the Bishop of Banff, so y'all can eventually free the Minister of Montreal... merely ultimately, the girls already effigy out on their own that Heidi Turner is the "two-faced bitch" they were looking for, covering up her mother's own abortion, but the girls agree to be recruited anyway.
A devastating attack on Clyde's Fortress, including a battle with Craig Tucker, eventually leads to the revelation from Randy Marsh that the government has placed a "snuke" nuclear device inside Mr. Slave's anus to detonate and destroy South Park. Douchebag uses the gnome grit to take themselves and a buddy inside Mr. Slave's anus, contesting a surprising number of opponents, including leaner, SWAT officers, and the Ghostly Sparrow Prince, in order to disarm the snuke via an abortion. One time the town seems saved, Douchebag can go along to Clyde's throne room for the last battle.
Clyde refuses to hand over the Stick and instead uses the green chemic goo to awaken the dearly-departed Nazi Zombie Chef, who slowly begins to snap away from his trance in the process of fighting Douchebag, earlier his corpse is destroyed by Clyde via burn down in retaliation for not obeyind him. Cartman finally kicks Clyde out of the game one time and for all, and retrieves the Stick, only for the Large Bad Authorities Guy to appear, revealing he has been tracking Douchebag, real proper name Dovahkiin, and seeking his power to make Facebook friends for the authorities, earlier stealing the Stick of Truth, believing it has real power, and offering Douchebag to bring together him.
While Douchebag refuses to yield, Princess Kenny betrays her friends and kingdom to join him, and drinks the chemical goo to become a powerful Nazi Zombie. Standing with Cartman, Stan, Kyle, Butters and Jimmy, the role player is forced to watch each friend become forced out of battle until Cartman concludes that Kenny is indifensible unless Douchebag breaks the "Admirer'south Oath" and farts on another man's assurance. Douchebag manages to perfect the fart on Kenny, causing a flash that 'resets' the town, curing anybody. As the town is rebuilt around them, the boys decide to get rid of the stick for good and avoid the problem it caused. Wondering what to play adjacent, they seek the long-silent Douchebag'southward opinion, and they declare "Screw you guys, I'm going home" to the others and leaves, causing Cartman to reflect ironically that they were a dick anyway.
Story fashion concludes, and the player is free to explore the town as they wish, and continue any remaining side quests, while Kenny dismisses her beliefs every bit a result of "PMS" and Stan declares the take a chance in the gang's "tiptop ten".
Character Classes
When meeting the Grand Wizard Rex for the outset time, the player is immune to select between each of the 4 post-obit classes, each with their own preset abilities that tin can be upgraded during progression through the game.
Early on versions of the game included boosted classes that did non make the final cut, such as Paladin. (come across 'Backside the Scenes' below)
Fighter
Every bit a Fighter you will be the ultimate warrior, able to carry heavy bad donkey weapons and the strongest armors in Kuppa Go on. You will start your journeying by destroying enemies' balls with "Roshambo", which also allows y'all to stun your opponents!
These guys like to equip themselves with the coolest armor and weapons, focusing on wearing downwards their opponents past sheer strength in battle.
Abilities
- Assail & Bombardment
- Roshambo
- Bull Rush
- Horn of Irritation
- Basis Stomp
Mage
Always dreamed of controlling the dark forces of sorcery? By condign the mage you'll master powerful spells like the "Dragon's Breath", allowing you to destroy huge amounts of enemies by showering them with a firecracker's peppery sparks.
They're not the strongest form in the game by default, only their unique attacks inflict status effects that tin can have a devastating effect, as well as area effects.
Abilities
- Dragon's Breath
- Dust of Dreams
- Lightning Volt
- Funnel of Frost
- Pyre Brawl
Thief
You move in the shadows and are able to throw deadly and unpredictable attacks. People may telephone call yous a weakling, until they receive ane of your "Backstabs", after which they'll be nearly certainly dead...!
Status effects are a fundamental tool for thieves, utilizing effects similar 'grossed out', 'stunned', 'bleeding', and 'burn down' to gradually bring their opponents down to the brink.
Abilities
- Back Stab
- Mug
- Execute
- Stink Bombs
- Expiry of a Thousand Cuts
Jew
Y'all are non afraid to cast the first stone with your hugger-mugger martial arts. Yous perform circumcisions with precision and won't shy from summoning a mix of pestilence, peppery hail, flying insects, or a rain of frogs to send your opponent back to their maker.
The Jew class is described in early reports equally a cantankerous between a Monk and a Paladin, with a "high risk, high reward" strategy that made them strongest when closest to death. The game also included a special achievement for interacting with Jesus while playing every bit this grade. (Despite his warning, yes, Cartman will yet add you on social media!)
Abilities
- Sling of David
- Jew-Jitsu
- Circum-Scythe
- Whirling Doom
- Plagues of Arab republic of egypt
Gameplay Mechanics
While most part-playing adventures would inquire y'all to be a brave warrior heading through villages and dungeons in medieval-style gear to hunt out trolls, orcs, goblins, dragons, or whatsoever, this is the same old South Park no matter what the boys pretend it is - yous're a quaternary grader with some money and a smart phone running around in dorky LARP gear, and your resume of missions and quests will reflect this initial lack of badassery. Go bail people out of detention, or shell up Clyde once more. (Over time, yous'll proceeds some actual power.)
The New Kid's smartphone is basically your menu, with a social media app to see what your friends are up to, a maps app to remind you where the hell you lot are in town, an inventory surface area to wait at everything you lot've nerveless, as well every bit a task listing to see all of your ongoing quests. This is also where you tin can upgrade weapons, change your costume, or appraise the value of all of the junk you've picked up.
Gainsay System
The gainsay organization in Stick of Truth was designed to exist elementary enough for the novice South Park fan or circuitous enough for longtime fans of role-playing games - naturally, it harkens dorsum to the fairly standard turn-based attack system. Select an ability, and then a target, and execute. Keep an eye on your and your opponent's wellness bars, and if something goes incorrect, yous tin ever refill by using ability-ups like cheesy poofs, burritos, bottled water and soda. Button inputs for attacks, when handled well, tin can consequence in combos or stronger attacks. Potential weapons and armor include football helmets, rolling pins, wooden swords, used tampons, golf game clubs, ninja stars, shovels, baseball game bats, and snowballs.
The game has a number of unique status furnishings as well - enemies that are injured are 'Haemorrhage' or if they cannot assail, 'Stunned'. Using your ain feces as a weapon, or similar attacks, tin brand them 'Grossed Out', and some weapons tin can fifty-fifty light enemies on 'burn'. These status furnishings can make enemies more vulnerable to further attacks. Adding 'strap-ons' to your weapons can give them a much stronger chance of afflicting your opponents with such furnishings.
Players typically control their actor character and ane buddy, allowing both characters the chance to mount at least ane assault on opponents, as well equally to help each other out with refills or using abilities. The player tin also summon certain characters, like Mr. Slave or Tuong Lu Kim to aid out in battle against not-bosses. These summonables can be surprisingly strong aid.
In improver to the standard wellness bars, the player has a 'mana' bar, using power points (or 'PP') to assess their ability to utilise the 'magic' they are naturally attuned to expelling from their ass. The player is taught four powerful 'spells' over the form of the game that tin can augment existing attacks, or are powerful on their own.
- Dragonshout
- Cup-a-Spell
- Sneaky Squeaker
- Nagasaki
Collectibles and Items
Throughout the game, the thespian can collect items from fallen enemies or backpacks or drawers, as well as buy items from merchants, with a diverseness of collectibles available.
- Greenbacks - your parents won't let y'all go out home without some coin to help you get past. Spend it wisely before you go looking into investing at the banking concern.
- Weapons and Armor - these are generally bought from merchants, but sometimes can be found while looking effectually town.
- Junk Items - Throughout boondocks, you lot'll detect a variety of items that might be worth something but can't otherwise be used or equipped. Bring them to a merchant to express mirth at the description and make some quick cash.
- Chinpokomon Toys - The fad'due south long over, simply you can withal find several Chinpokomon toys throughout town, including some that were never featured in their debut episode. There'south a reward if y'all collect them all... happy hunting!
- Mens' Underwear - Well hey, if you lot think there's a turn a profit in it, and so go for information technology.
- Poop - Hey human being, whatever y'all're into. We won't approximate.
Factions
The main characters are divided into two rival kingdoms, locked in contest and battle over the most precious relic in being, the Stick of Truth. The player initially is friendly to the Kingdom of Kupa Go along, or the Humans, but is latet asked to choose between them and the Drow-Elves, although eventually both of these teams converge against the Lord of Darkness and his forces of evil.
Humans of Zaron
These noble human barbarians, reconciled together nether the Kingdom of Kupa Proceed imprint behind the Cartman Residence, are lead by the Yard Sorcerer King, a noble, brave and morbidly obese leader who teaches all newcomers to the realms the tricks of the merchandise, and charges them exorbant membership fees. They all worship the beauty of the brave Princess Kenny, and seek command of the Stick of Truth from the elves. Their merchant changes throughout the game, between Clyde Donovan, Feldspar the Thief, and Ranger Scott Malkinson.
The Drow Elves
The Elven Woods backside the Broflovski Residence is the home woods for this brave troupe of elves, who have fought for centuries to gain command of the Stick of Truth, nether the leadership of their wise king. They also have command of the local Inn of the Giggling Ass. Their chosen merchant is Jason.
The Goth Kids
1 of your nigh important and difficult tasks in the game is to recruit the Goth Kids - y'all're going to need cigarettes, black wearing apparel, and wicked Goth dance moves. You'll be given the choice which kingdom to bring them to, just their support is cruicial to progressing.
PTA
In club to gain the support of the Goth Kids, you lot'll have to win over the PTA as well, pb past Randy Marsh among other familiar adult characters. Work with them to notice what the hell is going on with the new Taco Bell, and yous might only be in luck. Mr. Mackey is their treasurer and also acts as a merchant, too as directing tasks and holding detentions.
The Pleases and Sparkles Club (The Girls)
On the 3rd ingame mean solar day, your mission to recruit the Girls to join the cause, equally they aren't playing the same game as the boys. Afterward a series of complicated tasks in order to gain their allegience, largely past uncovering which girl is the truthful "two-faced bitch", y'all gain their support, and they prove powerful warriors. Their leader is Wendy Testaburger and their merchant is Red.
The Lord of Darkness
After he is tormented and forced to go out his native kingdom, Clyde becomes the Lord of Darkness and raises an army to defend his tower of evil from the other kids and control the Stick of Truth. He also blames y'all for getting him kicked out, so be prepared for his revenge.
Miscellaneous
The post-obit characters can become the actor's allies, and are participating in the office-playing game, but are non affiliated with any of the chief factions in gameplay. Timmy offers his 'fast travel' services without discriminating!
Memorable Quotes
- "Don't ask why Kenny wanted to be a chick, that's just how he seems to exist rolling right now." - the Grand Wizard King
Main Characters (Buddies)
There are seven 'playable' characters in the game - the player is always essentially the 'New Kid', but the player can too straight ane chosen companion at a fourth dimension, peculiarly in boxing, and each of these kids has a special ability.
Douchebag
The New Kid: You're the new kid in town. You tin customize your appearance, simply you can't fix your nose. Yous take a complicated history yous're trying to put behind you lot, and then you don't talk much. You're more than of a do-er than a thinker. No offense.
The Grand Wizard King
Eric Cartman: Noble and mighty, the Sorcerer King commands all humans of Zaron! He has harnessed the power of farts and volition lay waste to any enemy who crosses him. Such is the power of a Wizard and King. Cartman is the Grand Magician of the Kingdom of Kupa Proceed and a master of the arcane and the profane. Cartman wields tremendous magical power—his donkey and mouth are both capable of devastating spells.
Special Abilities:
- Burning Cloud - Cartman ignites his flatulence, with explosive results.
- Flame Strike - Cartman sprays the outset two foes in a row with fire. Targets outset burning if done perfectly.
- Magic Missile - Hits the target with a powerful magic missile.
- Expletive - Cartman activates his v-fleck and curses upwardly a storm of electricity confronting a single target.
The High Jew Elf King
Kyle Brofolvski: For a thousand years, the Jew Elf has battled bravely against the Wizard Rex'due south man army. This leader of the Drow Elves has many strengths, but possibly well-nigh menacing is his ability to kick the baby.
Special Abilities:
- Rally - Kyle tin strengthen melee and ability-related moves.
- Summon Elemental - Kyle kicks the baby fiercely against a single chosen target.
- Windstorm -
- Rain of Arrows - the Elf King bravely leads his xi warriors in raining arrows upon your enemies, and if you press the right push button at the correct time, they succeed! Fail and... your enemy'll even so accept some hits.
The Warrior
Stan Marsh: Built-in of the humans but raised past the elves, Ranger Stan Marshwalker is a dauntless and strong warrior of the Elven regular army. Along with his companion Sparky, this warrior serves as the right-hand man to the Elf King, and holds great ability in his magical sword summons.
Special Abilities:
- Marked for Death - Stan can help decreased the defense of a chosen enemy.
- Discus of Might - Stan throws a powerful discus towards one enemy and randomly hits another, a peculiarly useful ability confronting larger opposing parties.
- Whirlwind Slash - Stan uses his sword to slash at multiple enemies, primarily a chief chosen target.
- The Mode of the Sword - A much more than powerful sword attack that can target one opponent.
Princess Kenny
Kenny McCormick: The fairest maiden in all of the kingdom. This breathtaking and lovely Princess is the pride of the human faction, with her unmatched power to charm men. Don't ask why Kenny wanted to exist a chick, it's just how he seems to be rolling right now...
Special Abilities:
- Immortality - Don't waste product your revive potions; Kenny'll be back in two turns similar nothing happened, with full health!
- Charm - Kenny uses cuteness to weaken your opponents' assail abilities.
- Royal Kiss - Giving your enemies a smooch from the fairest maiden in the land grosses them out for some reason, and can knock them out of play.
- Furry Friends - Kenny commands an army of dangerous rats, like any good forest maiden.
- Unicorn Stampede - Kenny rides a unicorn into boxing, and if the player is successful, the unicorn volition deal considerable harm to a row of opponents... fail, and Kenny is killed again. Oops.
The Paladin
Leopold "Butters" Stotch: As Court Paladin, it'south his chore to deliver the Wizard Kings' justice... and his mail. A noble and fair member of the Human faction, this Paladin also has the power to heal.
Special Abilities:
- Natural Built-in Victim - Butters is about twice as probable to be attacked by opponents than you at whatsoever given time.
- Healing Touch - With a friendly pat on the dorsum, Butters tin can brand even the grumpiest douchebag grin and feel amend... then return to fighting zombies.
- Hammer of Justice - A basic assail that tin piss of most enemies and stop them from using abilities.
- Hammer of Storms - A stronger assault against the closest enemy.
- Professor Anarchy - Butters transforms into Professor Chaos, which an anime-inspired look, and a spinning wheel selects one of many avant-garde abilities, including a shield and other strong attacks.
The Bard
Jimmy Valmer: Lord of Song, King of Comedy, and Knower of the Forbidden Note! The Bard is an essential fellow member of the elven army, using the power of music to enchant and destroy his enemies.
Special Abilities
- Ability Chord - automatically restores the PP of yourself and Jimmy.
- Song of Buffness - Jimmy plays a song that increases damage dealt and decreased recieved damage.
- Lullabye - Depending on how well you hit the notes with him, this vocal can put some enemies to sleep for a while.
- Brown Notation - Jimmy's well-nigh powerful ability, playing the notorious Brown Note that makes people crap their pants, dealing a lot of damage and lowering defense.
Characters
Summonables
- Some of the town'due south friendly faces are happy to provide the player assistance in their quest to salve the town, although they don't by and large do shit against the more unsafe bosses.
Opponents and Bosses
- Watch out for these guys. They're not and then nice, particularly in combat.
Merchants
- The following characters appear in town at their businessplaces and offer the player items for purchase, such as ability-ups, and can award them side quests in substitution for their friendship.
- In addition to those listed here, Jason, Red, and Mr. Mackey act as merchants for their respective factions as well, along with multiple characters in Cartman's backyard. Tuong Lu Kim also acts as a merchant at his store.
- Of these characters, only the Homeless Merchant cannot be added as a friend.
Friends and Allies
- In your travels, you can encounter and befriend 1-hundred and twenty South Park characters, including several of those mentioned to a higher place, besides equally the graphic symbol debuts, and those below. Many require tasks to exist washed in order to win their friendship, and a small few are locked into story mode tasks, so be wary!
Additional Characters and Cameos
- The following characters make an appearance in the game in cut scenes or fifty-fifty load screens, but cannot be added a a friend in the game's social media component, nor take part in a boss battle.
- Nurse Fran as well as Enchorito Mark and Wife, with a different appearance, were originally slated to be friend-able via social media, equally they accept friend icons in the game's files.
Easter Eggs
- The following characters appear merely on the load screen between levels, equally easter eggs.
Character Debuts
- The following characters made their get-go Due south Park appearance in the game.
- Monica Ryland and Chris Donnely made a few cameo appearances in Season 17 shortly before the game'south release, simply both were designed for the game.
Cutting Content
- The following characters were intended for inclusion in the game at some point, but did not see the final release at retail. Many retain a character icon or audio in the completed game's files.
Locations
- The Town of Southward Park
For the start time ever the unabridged town of Due south Park has been mapped out! E'er wonder where the school is? How Close practice Stan and Kyle alive to each other. Now you know!!
- The below locations are visited in story mode only and cannot exist revisited after completing it, although the Inn of the Giggling Donkey can exist revisited subsequently in the same day, before it is repaired.
- Information technology may be relevant to notation that the game'south files referring to the Inn of the Giggling Ass primarily as Chris Donnely's residence, although the final game suggests it is actually Jimmy Valmer's home, though information technology bares niggling resemblance to the Valmer Residence outside part of his bedroom organization.
Quests
Day One (Main Quests)
- New Kid in Town
- Call the Banners
- Hot Coffee
- Gate Crasher
- Detention Judgement
- The Bard
- It'southward Late
- Conflicting Abduction
Solar day 2 (Main Quests)
- Proceeds New Allies
- Recruit the Goth Kids
- Nonconformist
- PTA Bug
- Assault the School
- Go Dorsum Abode
- Defeat the Underpants Gnomes
Day 3 (Main Quests)
- Forging Alliances
- Recruit the Girls
- Pose as Bebe's Young man
- Unplanned Parenthood
- Heading N
- O Canada
- Beat Up Clyde
- Betrayal From Within
Side Quests
- The Homeless Problem
- Manbearpig
- Big Game Hunting with Jimbo
- Hide 'northward' Seek
- Find Jesus
- Bloom for a Princess
- Dropping the Kids Off
- Magical Songs
- The She-Ogre
- Mr. Slave's Parcel
- Mongolian Beef
- Phase 1
- Nazi Zombie Compensation
- Rat's in the cellar
- Defeat Manbearpig
- Unfriend Al Gore
- The Timmy Express
- Restoring the Residual
- Wasted Enshroud
- Vulcan Around
Behind the Scenes
Evolution on Due south Park: The Game as it was initially known, began roughtly when Trey and Matt began setting up South Park Digital Studios and began product on South Park: Let's Go Belfry Defense Play for the Xbox Live Arcade system. Equally big fans of role-playing games, such equally Earthbound and Fallout: New Vegas, Matt and Trey directly contacted Obsidian Entertainment, who developed the latter, to discuss their desire to interact. Matt and Trey funded early evolution themselves, hoping a working demo of the game could be created earlier they had to seek out a distributor, fearful of possible censorship in a licensing deal. Matt and Trey were eager to retain creative control in hopes of avoiding a repeat of the poorly recieved Acclamation Entertainment game released in the nineties.
A number of tests were created to prove the show'south structure paper art style could exist mimicked, with South Park Digital Studios animating a slice intended to resemble an idea of how gameplay would work, while Obsidian Entertainment created a suite of the S Park gas station and a simple interactive build of the Marsh Residence, including Randy Marsh playing Guitar Hero in his underwear and a customizable avatar. Matt and Trey were impressed, and convinced they could create a game that made fans feel like they were playing within the show. Trey before long began writing the game'due south script, and estimated the original script was effectually v hundred pages long and heavily based on the video game The Elder Scrolls Five: Skyrim which had been released in 2011.
The game was designed on the Dungeon Siege III engine, which was heavily modified from its original form to display the intended graphics, and while Obsidian was granted admission to the testify's library of Maya assets (everything from Season Five onwards) all of these elements had to exist re-created via Flash for the game's own engine, or contrary engineered entirely, such was walking sequences. To accomodate Matt and Trey's famous re-writes, a system was designed early on on to allow oral cavity animations to be generated alive ingame equally lines are spoken. Detailed designs for armor and fantasy elements were rejected in hopes of looking "crappier", equally if built by the children themselves.
First announced in December 2011 in Game Informer as South Park: The Game, which suggested a radically different vision. Satan and the in-universe fictional Manbearpig figure prominently into the depicted characters, many of them boasting very different costumes to the final release, including Princess Kenny without her hood. Five classes are mentioned - Paladin, Wizard, Rogue, Charlatan and Jew, and references are made to a mission against the Ginger Kids to rescue Cartman'south doll Polly Overnice Pants and a mission to obtain City Wok nutrient. The boys appeared in screenshots to be part of the same team, which looks different from either Kingdom hub in the final game. References are also included to a big, winged monster boss, the render of Paris Hilton and a "vag blast", 'Christmas Town', a village that Mr. Hankey calls home, and a 'de-militarized zone' shared by Gnomes and Crab People.
Matt and Trey discussed at some point in development a security system, questioning how the main character would enter locked homes, which lead to the evolution of the episode "Insecurity" in Flavour Sixteen, which dealt with home security systems. A variety of additional sound files related to Officeholder Barbrady seem to advise a possible connected dominate fight with him. The season finale "Obama Wins!" besides introduced a joke where Morgan Freeman explains convoluted things in order to proceeds a freckle, a joke that would exist repeated at the climax of Due south Park: The Stick of Truth, though whether it was invented for the show or the game, we don't know yet.
The game's initial development partner and distributor was intended to exist THQ, which had hoped to release the game in late 2012, but suffered from a variety of financial bug, and subsequently delaying Due south Park: The Stick of Truth, equally information technology was titled in May 2012, THQ eventually collapsed, and its assets were ordered to be re-sold to other companies. Obsidian and South Park Digital Studios were not informed in advance that the games' distribution rights would be auctioned, and tried to oppose the determination legally, particularly as the distributions rights were intended to be exclusive, only these were all the same seen as legally transferable. The distribution for South Park: The Stick of Truth eventually sold to Ubisoft for $3.2 1000000 dollars.
The E3 2012 Trailer contains many of the aforementioned pattern elements as the terminal game, ultimately depicts completely different scenes and suggests a slightly different storyline. The boondocks is destroyed after an apocalyptic event involving Underpants Gnomes, Vampire Kids, Crab People, and Hippies with the four main boys seeking out the New Kid'due south assistance to undo the damage and save the town, with an enormous Clyde Donovan destroying City Hall as the trailer'south last tease, aslope footage of Woodland Critters as a summonable, and battles with Vampire Kids, Crab People, Ginger Kids and Stupid Spoiled Whores. Near none of these elements appear in the final game.
During the initial promotion with THQ, it was also suggested that the game would back up Microsoft Kinect in a diversity of ways, including interacting directly with characters, as well as sectional downloadable content for Xbox users, such as a Coon and Friends-themed superhero pack featuring a superhero outfit, weapon, and a special assail featuring Mysterion, likewise as a similar pack based on the episode "Good Times With Weapons", featuring Balrog. The superhero and ninja/samurai outfits would later be bundled with a spaceman costume as the pre-society bonus "Super Samurai Spaceman Pack", awarding each a buff - superhero for the start of boxing, samurai on defeating an enemy, and spaceman for defence. Iii story-based entrada missions were also mentioned.
Originally set for release during Season Seventeen in late 2013, the game was pushed back six months to its eventual final release date in March 2014, and had to be significantly retooled as a result, as Ubisoft establish that many of Trey and Matt's original ideas were too complex. Matt and Trey admitted in later interviews that creating the game was much more complex than they had always intended.
The terminal merely includes one direct references to Flavor Seventeen - a poster advertising Corey Lanskin'south Minecraft service. Jimbo's Guns actually retains it's original appearance in the final game, rather than the re-design from that flavour. Matt and Trey, however, built three episodes, the "Black Fri" trilogy around the upcoming game also as Game of Thrones, which lead into the game by introducing the boys' fantasy role-playing game, with many of them in their game outfits (relieve Paladin Kyle) and through the boys' plot effectually side by side generation video game consoles, gradually introducing game elements such every bit Princess Kenny's merits to noble blood. The story arc conclud with the Grand Wizard King suggesting the boys don't demand video games and could just play with "a stick", earlier seguing in a promotion for Stick of Truth, which Paladin Butters the Merciful advises players not to pre-guild. (The flavour ended with the unrelated "The Hobbit".)
A collector's edition was likewise fabricated available for pre-order, called the "Grand Sorcerer Edition" featuring the game itself, a map of the South Park kingdom (distinct from that in the final game) a six-inch Thou Wizard Rex Cartman figure from Kidorobot, and four unique costumes in the 'Ultimate Fellowship Pack' - the Necromancer Magician with increased fire damage, the 'Rogue Assassin' with extra aureate, the 'Ranger Elf' with higher weapon impairment, and the 'Holy Defender' to increase defense during battle.
Despite jokes about the game'due south delays fifty-fifty inside the show itself, it was completed by Feb 12th, 2014, and was finally released ii weeks later on March 4th, 2014, although PewDePie began releasing video play throughs from an accelerate copy a few days before, revealing the opening scenes as well equally the mission to retrieve Tweek Tweak, and the revelation that his family unit's coffee may contain methamphetimine. This playthrough, and those like information technology, came to go the inspiration for the adjacent season's episodes "#REHASH" and #HappyHolograms, which featured PewDePie as a guest star, and these reactions were an important gene in gauging criticism to address for hereafter projects, including a sequel!
While the game was initially released for the Microsoft Xbox 360, Sony PlayStation 3, and the PC via Steam, a re-mastered version for the Microsoft Xbox One and Sony PlayStation 4 (or for PC) will be included completely free with the release of the upcoming sequel "South Park: The Fractured but Whole".
Popular Civilization References
- During gameplay, the player is referred to as "Dragonborn." This is a direct reference to the role player grapheme of The Elder Scrolls V: Skyrim, who is known equally the Final Dragonborn.
- The game's use of Nazi Zombies, which it refers to equally "so overplayed" in dialogue, is based on the Telephone call of Duty game franchise, which has employed them as a recurring element in multiplayer.
- When Terrance and Phillip show up to teach the player the Nagasaki spell, they both appear dressed as Morpheus from the film The Matrix.
Bonus Factoids
Pointless Observations
- Despite existence killed off in "201", it appears that Tom Cruise, or someone else, may be present in Stan's closet subsequently all this time...
- The cutscenes include female elven warriors, only they do non announced in gameplay in any course, and the boys' mental attitude in later scenes suggests their groups are supposed to exist all-male.
- This is furthered by the fact the thespian cannot select a gender, playing as a male, and has to befriend the Girls on the third twenty-four hours of gameplay in order to progress, although in the side by side game, the actor may choose a gender, retconning this game.
- Allie Nelson appears differently between gameplay, cutscenes, and her friend icon.
External Links
- Game Informer Embrace Story for 'Southward Park: The Game'
Source: https://southpark.cc.com/wiki/South_Park:_The_Stick_of_Truth
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